If you search the page for dforce you may find some understanding. Open CL notify: Unknown error executing clFlush on NVIDIA GeForce RTX 3090 (Device 0) As this has been happening since October 22 is there any expectation of a fix soon? I was using the January Studio drivers but got the error so I updated to the latest (528.49) and am still getting the error. imo, the Daz to Unreal plugin almost makes Unreal Engine feel like an extension of Daz Studio in a way.I'm still getting the unknown clflush error. Besides that, Unreal has a built-in retargeting utility, so you can easily convert any animations you might have lying around to the Genesis figures. It's not as feature rich as Blender or Maya, but it's MUCH more comfortable than animating in Daz Studio. He also provides control rigs for the G3 and G8 figures, so you can actually animate them right in the editor. Dave Vodhanel's Daz to Unreal plugin makes the process of transferring Genesis characters into the Unreal Engine virtually frictionless. Maya's been the industry standard for animating for years, though I've noticed a lot of people use Blender nowadays. No strong feeling about it, one way or another. You can transfer Genesis figures through the companion character creator app. I know it's pretty popular with Daz users. I think most people go for this route, and the results they produce speak for themselves. That said, even I found this workflow to be really easy and there's good tutorials out there on how get set up and animating. I was raised on Autodesk software and Blender has always been vaguely mystifying to me. There's a really good daz to blender bridge which you can probably find in the asset releases section. Daz Studio isn't really designed for animating but, sometimes, having limitations can be creatively stimulating. Personally, I make a duplicate of my genesis figure with all the morphs and other data stripped out for smoother performance and have some handy freebie scripts I found around the internet that make animating a little easier. There's certain tricks and optimizations you can do. I know it's possible to make passable animations in Daz because I've seen users and PA's do it. You've definitely got options, which is more than we had for Daz even just a few years ago. I never in a million years thought about switching from DAZ to TK17, it seems to have improved so much in rendering quality. The DAZ animation tutorials are so bad, they feature some idiot setting a pose at keyframe 0, and setting another pose at keyframe 10, then just sliding between them, which looks fucking stupid as hell, and they think that is an animation tutorial, omfg.Įdit. Honey Select animations are the dumbest and stupidest thing I've ever seen, just rocking back and forth like complete retards.Ĭan anyone think of any other animation solution for DAZ characters? I tried to find DAZ animation tutorials, but they're all complete shit, created by people who have never animated anything in their entire lives. I was even considering using TK17 to animate and just not show the face, but the renderer is no where close to Iray, so it would look off. I was hoping Virtamate would be using Genesis 8 by now, so I could just port my characters to Virtamate to animate, but Virtamate is taking FOREVER with getting Genesis 8 to work. Is there a better solution without import/export complexities and cleanup? Animating in DAZ is the dumbest thing I've ever tried to do.
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